Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b2
Issue ID
769390
Regression
Yes
[GI] If IndirectIntensity reaches 0 bounce light will disappear until Auto is reset; 5.4 regression
Repro steps:
1) Open the project and scene in it
2) Notice the bounce/ambient glow around the cubes
3) Try increasing Indirect Intensity and notice that the glow changes in realtime
4) Lower the Indirect Intensity to 0 and start increasing again
5) Notice nothing happens and there are no more glow
6) Disable/Enable Auto building of Lighting
7) Notice the glow can be controlled again
Actual behavior: Lighting cannot be controlled on OSX after Indirect Intensity reaches 0
Expected behavior: Lighting can be controlled all the time and it should get stuck at Indirect Intensity = 0
Reproduced in: 5.4.0b5; 5.4.0b2;
No repro: 5.3.2p3
Regressiong introduced in 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment