Search Issue Tracker
Fixed
Votes
0
Found in
5.3.2p2
Issue ID
768542
Regression
No
[GI] Skybox ambient and reflections are gone after loading a scene
Steps to reproduce:
1. Download and import attached project. (case_767748-CellStage - REPRO.zip)
2. Open scene lobby.
3. Play.
4. Press button or host a server.
Expected result: Scene is loaded and objects are visible because Ambient light from skybox.
Actual result: Everything is black. Ambient from skybox and Reflections from skybox are not visible on objects.
Notes: On build everything seems to work fine, bug only occurs when played in editor. Ambient works fine when source is color or gradient. Does not work when scene is loaded both manually or through network.
Reproduced on: 5.4.0b5, 5.3.2.p3, 5.2.4f1, 5.1.4f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment