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0
votes
Fixed

Enabling directional light after disabling it doesnt bring back the ligh...

Global Illumination

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May 14, 2017

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Version/s: 5.6.0f3

Enabling directional light after disabling it doesnt bring back the lighting. Scene view is not dimmed, as expected, but turns compl... Read more

0
votes
Fixed

Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...

Global Illumination

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Jun 22, 2016

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Version/s: 5.4.0b22

Reproduction steps: 1. Open attached project( LightmapCrash ) 2. Open scene " Medical " 3. Go Window > Lighting 4. Build Lightmaps ... Read more

0
votes
By Design

Quad shadows are being cast wrongly with enabled lightmap static when pr...

Global Illumination

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Apr 03, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Unzip and open users attached project. 2. Open LighmapArtifact scene 3. Wait till baking is finished Expected: Qua... Read more

0
votes
Fixed

Setting the Sun to an instance of a prefab in the scene doesn't get save...

Global Illumination

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Dec 02, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1) open project 2) go into window-lighting-scene 3) set "Sun" to prefab from hierarchy 4) save and close unity ... Read more

1
votes
Fixed

[GI] Realtime GI periodic perf spikes, regression since 5.3.0

Global Illumination

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Nov 16, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Open Profiler 3. Start the scene "Siegburg" 3. Notice Rendering spikes in CPU Usage tab ... Read more

1
votes
Fixed

Lightmaps built with Windows do not look correct when opened in the OSX ...

Global Illumination

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Nov 18, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more

0
votes
Fixed

GI overridden by bad values from cache after using meta pass for emission

Global Illumination

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Nov 01, 2015

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Version/s: 5.3.0b4

It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more

1
votes
Fixed

Bake Visibility job failure

Global Illumination

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Jan 27, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "E1M1-Tutorial10" scene; 3. Bake lights. Expected result: Editor doesn't freeze whe... Read more

1
votes
Fixed

LightProbes are not used if camera is additivley added from another scen...

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps:(image attached) 1) Open project attached in the edit and advance to "test" scene. 2) Go into play mode - Ball sh... Read more

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