Search Issue Tracker

0
votes
Fixed

[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...

Global Illumination

-

Oct 04, 2015

-

Version/s: 5.3.0b1

Steps to reproduce: 1. Open the attached project 2. Open 'backface' scene 3. Build the lightmaps with the set settings ("sa" lightm... Read more

0
votes
Not Reproducible

[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...

Global Illumination

-

Sep 26, 2015

-

Version/s: 5.2.0f3

To reproduce: 1. Open attached project 2. Open the "LightprobeBugScene" 3. Build Lighting with only Precomputed Realtime GI checked ... Read more

1
votes
By Design

[PVR] Baked direct light shadows do not get blurred correctly across UV ...

Global Illumination

-

Mar 22, 2017

-

Version/s: 5.6.0f2

Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the ex... Read more

0
votes
Fixed

Baked ambient GI ground and equator colors don't update until you change...

Global Illumination

-

May 17, 2016

-

Version/s: 5.4.0b17

Steps to reproduce: 1. Open project 2. Change layout to your favourite (just mine suggestion) 3. Open "Test Scene" scene 4. Go to Li... Read more

2
votes
Fixed

Changing ambient intensity at runtime doesn't work without light probe

Global Illumination

-

Jan 28, 2016

-

Version/s: 5.3.2f1

Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting wi... Read more

0
votes
Duplicate

[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...

Global Illumination

-

Nov 05, 2015

-

Version/s: 5.3.0b5

Steps to Repro: 1. Open project supplied 2. Open scene 'mex_base_001_pd' 3. Open Lighting (Window > Lighting) 4. If there is a ligh... Read more

0
votes
By Design

[Optimization] Renderer set to 'Shadows Only' is lightmapped despite bei...

Global Illumination

-

Oct 23, 2015

-

Version/s: 5.2.0f2

Steps to reproduce: 1. Open the attached project 2. Open 'shadow_mesh' scene 3. Open 'Lighting' window and bake lightmaps 4. When b... Read more

2
votes
Fixed

[Perf] GISceneManager.Update taking ~90% processor time on scene start

Global Illumination

-

Oct 14, 2015

-

Version/s: 5.2.1p3

Reproduction steps: 1. Open the project "repro.zip" 2. Open the profiler, and turn on "editor profiling" 3. Open the scene "_8Artois... Read more

0
votes
Fixed

[Baked] Mid range light values banding badly after baking

Global Illumination

-

Nov 04, 2015

-

Version/s: 5.3.0b5

To reproduce: 1. Open attached project 2. Open scene lightingtest 3. Bake lightmaps 4. Notice the banding of the light values (scree... Read more

0
votes
Fixed

[PVR] G-Buffer job fails when Keep Quads option is enabled

Global Illumination

-

Mar 13, 2017

-

Version/s: 5.6.0b11

When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction: 1) Op... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.