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1
votes
By Design

Changes made to LightmapEditorSettings are not marking active scene as d...

Global Illumination

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Dec 11, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open scene main 3. In Lighting tab, notice that Baked Resolution is 50 4. In top me... Read more

1
votes
Duplicate

[LoadLevel] Lighting looks much brighter in standalone after calling Loa...

Global Illumination

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Sep 18, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project 2. Build the lights in the "cabinet" scene. 3. Run scene "startup" in editor. 4. After ... Read more

0
votes
Fixed

Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...

Global Illumination

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Aug 26, 2015

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Version/s: 5.2.0f2

To reproduce: 1. Open attached "Smaller repro" 2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster ba... Read more

0
votes
By Design

GI baking fails creating systems on 32bit machines

Global Illumination

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Jul 21, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project 2. Open scene AvatarScreen.unity 3. Build the lightmaps for it - After a while, it shou... Read more

0
votes
Fixed

[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2

Global Illumination

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Sep 02, 2015

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Version/s:

According to the docs DinamicGI.SetEmissive has 3 parameters: DynamicGI.SetEmissive(Renderer,Color,int) http://docs.unity3d.com/Scri... Read more

0
votes
Fixed

Crash when leaving a specific scene

Global Illumination

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Sep 04, 2015

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Version/s: 5.2.0f3

Unity might crash when leaving a specifically set up scene. Steps to reproduce: 1. Open project's Bedroom_nature scene 2. Open Bedr... Read more

0
votes
By Design

[Undo] Baked Lightmap scale offset is reset on Undo

Global Illumination

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Nov 15, 2016

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Version/s: 5.4.2p4

Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open th... Read more

3
votes
Fixed

"GI output for inputsystem is missing" error when building level. Missin...

Global Illumination

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open project "MixedLightGIBug.zip" 2. Open scene "Scene_9_Light_test" 3. Open Lighting tab and build lights ... Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open attached project 2. Build and run win standalone with profiler attached 3. Check cpu profiler 4. Notice Elight... Read more

0
votes
Fixed

[Ambient] Cubemap Skybox based ambient is single colored

Global Illumination

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Sep 09, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open attached project 2. Open scene Scene 3. Notice that sphere is all single color - grey, even though skybox has ... Read more

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