Search Issue Tracker
Changes made to LightmapEditorSettings are not marking active scene as d...
Steps to reproduce: 1. Open attached project2. Open scene main3. In Lighting tab, notice that Baked Resolution is 504. In top menu, ... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce:1. Open attached project2. Build the lights in the "cabinet" scene.3. Run scene "startup" in editor.4. After the ... Read more
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...
To reproduce:1. Open attached "Smaller repro"2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster bake... Read more
GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more
[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2
According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more
Crash when leaving a specific scene
Unity might crash when leaving a specifically set up scene. Steps to reproduce:1. Open project's Bedroom_nature scene2. Open Bedroom... Read more
[Undo] Baked Lightmap scale offset is reset on Undo
Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open the ... Read more
"GI output for inputsystem is missing" error when building level. Missin...
Steps to reproduce: 1. Open project "MixedLightGIBug.zip"2. Open scene "Scene_9_Light_test"3. Open Lighting tab and build lights4. B... Read more
Light hashing is always done even when GI is off, causing performance sl...
To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more
[Ambient] Cubemap Skybox based ambient is single colored
To reproduce:1. Open attached project2. Open scene Scene3. Notice that sphere is all single color - grey, even though skybox has a b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed