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4
votes
Duplicate

[Lightprobes] Lightprobes in 5.x do not match 4.x at all - backfacing li...

Global Illumination

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May 20, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a sphere and a light probe group surrounding... Read more

0
votes
Fixed

[EditorLog] Data on reflection probes bake time is not in editor log

Global Illumination

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Jun 01, 2015

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Version/s: 5.1.0f3

There is no data on how long reflection probes took Currently we have: Enlighten: Precompute started. ... Enlighten: Precompute too... Read more

0
votes
Fixed

[Clear] Clearing baked data makes scene very bright due to enabled realt...

Global Illumination

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Jun 02, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Clear baked data 5. Notice that scene becomes very brigh... Read more

0
votes
Fixed

Editor crashes during lightmap bake

Global Illumination

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Jun 20, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Download attached project. 2. Open scene level2_2 (Assets/scenes). 3. Bake lights with Ligthmapper set to Pro... Read more

1
votes
Fixed

GI warnings and errors "Error adding system: Data not available." when s...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.3p2

To reproduce: 1. Open attached project 2. Open scene 2 3. Open scene Terrain not square 4. Notice warnings in console: GI output for... Read more

0
votes
Fixed

[Ambient] Gradient Ambient Source displays wrong colors

Global Illumination

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Dec 09, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. Open Lighting window 4. Select "Scene" tab in the Lighting windo... Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

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Sep 10, 2015

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Version/s: 5.2.0f3

To reproduce: 1. Open attached project 2. Build and run win standalone with profiler attached 3. Check cpu profiler 4. Notice Elight... Read more

10
votes
Fixed

[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.2p3

Repro steps: 1) Open the project and bakeproblem.scene in it 2) Change mymodel object's position to (1000,500,1000) 3) Click Build i... Read more

1
votes
Fixed

[MixedMode] Fix shadow leaking into lightmapped fragments that face away...

Global Illumination

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Jun 17, 2015

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Version/s: 5.1.0p1

Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more

0
votes
Fixed

[Ambient] Allow higher than 1 ambient intensity

Global Illumination

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Jun 22, 2015

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Version/s: 5.2.0a3

Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for... Read more

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