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4
votes
Fixed

Artifacts on huge objects if lightmapped

Global Illumination

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Mar 31, 2015

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Version/s:

Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more

0
votes
Not Reproducible

[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap

Global Illumination

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Feb 24, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project "773963.zip"2. Open scene "repro"3. Rebake lightmap4. In game view, notice aliased shad... Read more

0
votes
By Design

Light leak in GI / Shadow calculation

Global Illumination

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Aug 05, 2015

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Version/s: 5.1.2p2

Light leak - Calculating lighting for realtime and baked, light patches appear in shadowed area. Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

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May 06, 2015

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Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

0
votes
Fixed

[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...

Global Illumination

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Apr 14, 2015

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Version/s: 5.2.0a1

To repro:1. Open attached TonemappedChartsIssue2. Open scene TonemappedCharts3. Notice that visualisations like UVCharts are really ... Read more

0
votes
Fixed

Terrain becomes black for a second on exiting Play mode

Global Illumination

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Apr 16, 2015

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Version/s: 5.1.0b3

Terrain becomes black for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting window the Aut... Read more

0
votes
Fixed

[UI] Edit/View button of Lightmap Parameters is not switching to inspector

Global Illumination

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Jan 09, 2017

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Version/s: 5.6.0b2

Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more

1
votes
Fixed

[Mixed] Lightmap becomes brighter when non-static object leaves camera view

Global Illumination

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project "817278repro.zip"2. Open scene "repro"3. Bake lightmap4. Rotate scene view camera so th... Read more

1
votes
Fixed

[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...

Global Illumination

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Jan 31, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b42. Build lights3. Notice that objects are overexposed - "b4.p... Read more

0
votes
Duplicate

[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...

Global Illumination

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Nov 05, 2015

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Version/s: 5.3.0b5

Steps to Repro: 1. Open project supplied2. Open scene 'mex_base_001_pd'3. Open Lighting (Window > Lighting)4. If there is a light... Read more