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[RealtimeReflectionProbes] Realtime reflections don't work on some platf...
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more
Artifacts on huge objects if lightmapped
Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noi... Read more
Changing ambient intensity at runtime doesn't work without light probe
Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting wi... Read more
[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...
Steps to reproduce: 1. Open the attached project 2. Open 'backface' scene 3. Build the lightmaps with the set settings ("sa" lightm... Read more
Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...
To reproduce: 1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the mod... Read more
[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...
To repro: 1. Open attached TonemappedChartsIssue 2. Open scene TonemappedCharts 3. Notice that visualisations like UVCharts are real... Read more
Terrain becomes black for a second on exiting Play mode
Terrain becomes black for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting window the Au... Read more
Selecting Directional Lightmaps produces an irrelevant warning on OSX
How to reproduce: 1. Open any (new) project - Make sure the build target is set to Standalone 2. Open the Lighting window 3. Chang... Read more
[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...
Steps to Repro: 1. Open project supplied 2. Open scene 'mex_base_001_pd' 3. Open Lighting (Window > Lighting) 4. If there is a ligh... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps: 1. Open "GIBug" project 2. Play "main" scene 3. GI light moves slightly faster than the par... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup