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2
votes
Fixed

[RealtimeReflectionProbes] Realtime reflections don't work on some platf...

Global Illumination

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Jan 02, 2015

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Version/s: 5.0.0b19

Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more

4
votes
Fixed

Artifacts on huge objects if lightmapped

Global Illumination

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Mar 31, 2015

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Version/s:

Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noi... Read more

2
votes
Fixed

Changing ambient intensity at runtime doesn't work without light probe

Global Illumination

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Jan 28, 2016

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Version/s: 5.3.2f1

Changes to ambient intensity in the playmate takes no effect without light probe. - Changing ambient intensity from the Lighting wi... Read more

0
votes
Fixed

[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...

Global Illumination

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Oct 04, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open the attached project 2. Open 'backface' scene 3. Build the lightmaps with the set settings ("sa" lightm... Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

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May 06, 2015

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Version/s: 5.0.1p3

To reproduce: 1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the mod... Read more

0
votes
Fixed

[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...

Global Illumination

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Apr 14, 2015

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Version/s: 5.2.0a1

To repro: 1. Open attached TonemappedChartsIssue 2. Open scene TonemappedCharts 3. Notice that visualisations like UVCharts are real... Read more

0
votes
Fixed

Terrain becomes black for a second on exiting Play mode

Global Illumination

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Apr 16, 2015

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Version/s: 5.1.0b3

Terrain becomes black for a second on exiting Play mode 1 Create terrain and wait while it will be baked (in Lighting window the Au... Read more

0
votes
By Design

Selecting Directional Lightmaps produces an irrelevant warning on OSX

Global Illumination

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Jun 27, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open any (new) project - Make sure the build target is set to Standalone 2. Open the Lighting window 3. Chang... Read more

0
votes
Duplicate

[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...

Global Illumination

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Nov 05, 2015

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Version/s: 5.3.0b5

Steps to Repro: 1. Open project supplied 2. Open scene 'mex_base_001_pd' 3. Open Lighting (Window > Lighting) 4. If there is a ligh... Read more

0
votes
By Design

GI lighting does not move correctly with the parent object

Global Illumination

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Jan 10, 2016

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Version/s: 5.3.1f1

To reproduce the issue follow the steps: 1. Open "GIBug" project 2. Play "main" scene 3. GI light moves slightly faster than the par... Read more

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