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0
votes
By Design

[GI] Light probe jumps around randomly near stretched billboard particle...

Global Illumination

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Mar 24, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached project. (LightProbe.zip) 2. Open scene: main 3. Simulate particle system "Anub... Read more

0
votes
Fixed

[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...

Global Illumination

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May 17, 2016

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Version/s: 5.4.0b18

1. What happened Repro steps: 1) Open the project ReflProbesCrash and scene random_generate_scene 2) Play the scene 3) While the mes... Read more

0
votes
Not Reproducible
0
votes
Fixed

[LightProbes] With continuous baking enabled and baked light, light prob...

Global Illumination

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Mar 05, 2015

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Version/s: 5.0.0f4

Steps to reproduce this issue: 1. Open the attached project 2. Open 'Light probe bug' scene 3. Notice light probes in the scene aff... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more

0
votes
Fixed

[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2

Global Illumination

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Sep 02, 2015

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Version/s:

According to the docs DinamicGI.SetEmissive has 3 parameters: DynamicGI.SetEmissive(Renderer,Color,int) http://docs.unity3d.com/Scri... Read more

4
votes
Duplicate

[Lightprobes] Lightprobes in 5.x do not match 4.x at all - backfacing li...

Global Illumination

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May 20, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a sphere and a light probe group surrounding... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro S... Read more

1
votes
Fixed

Gradient Ambient is not a gradient on baked objects

Global Illumination

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Mar 04, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project 2. Create a cube 3. In the Lighting window, set the Ambient Source to Gradient and change t... Read more

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