Search Issue Tracker

1
votes
Fixed

[MixedMode] Fix shadow leaking into lightmapped fragments that face away...

Global Illumination

-

Jun 17, 2015

-

Version/s: 5.1.0p1

Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more

1
votes
Fixed

Lightmaps built with Windows do not look correct when opened in the OSX ...

Global Illumination

-

Nov 18, 2015

-

Version/s: 5.1.3f1

How to reproduce: 1. Open attached project with the OSX editor2. Open scene test.unity- Observe how the lightmaps on a part of the s... Read more

0
votes
Duplicate

Documentation on LightProbes needs to be updated

Global Illumination

-

Jan 12, 2015

-

Version/s: 5.0.0b19

See the Lightmapping Modes section at the end of http://docs.unity3d.com/Manual/LightProbes.html. It talks about Single, Dual and Di... Read more

0
votes
Fixed

[Usability] Rectangle selection of probes in a light probe group only wo...

Global Illumination

-

Jan 12, 2015

-

Version/s: 5.0.0b19

If I have a GameObject that has a LightProbeGroup component selected in Hierarchy, I want to be able to rectangle select probes in t... Read more

0
votes
Fixed

Missing foldout/in icons in lighting window

Global Illumination

-

Jul 21, 2016

-

Version/s: 5.4.0f2

Reproduction steps:1. Open any Unity project.2. Go to "Window > Lighting".3. Notice that foldout icons are missing(GIF attached).... Read more

0
votes
Fixed

[GI] If IndirectIntensity reaches 0 bounce light will disappear until Au...

Global Illumination

-

Feb 10, 2016

-

Version/s: 5.4.0b2

Repro steps:1) Open the project and scene in it2) Notice the bounce/ambient glow around the cubes3) Try increasing Indirect Intensit... Read more

0
votes
By Design

[ReflectionProbes] Deferred reflection looks different from forward due ...

Global Illumination

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"3. Change view so that floor... Read more

0
votes
By Design

Baking Lightmaps in -noGraphics mode on Windows produces wrong indirect ...

Global Illumination

-

May 06, 2015

-

Version/s: 5.0.1p3

To reproduce:1) Open the two .bat-files in a text-editor and adjust the pathes for "Unity.exe" and "-projectPath" and save the modif... Read more

0
votes
By Design

Selecting Directional Lightmaps produces an irrelevant warning on OSX

Global Illumination

-

Jun 27, 2016

-

Version/s: 5.3.5f1

How to reproduce: 1. Open any (new) project- Make sure the build target is set to Standalone2. Open the Lighting window3. Change the... Read more

0
votes
Fixed

GI options: "baked skylight" slightly misleading name

Global Illumination

-

Jan 15, 2015

-

Version/s: 5.0.0b20

-e: the "baked skylight" can be set to realtime making it not baked anymore. maybe just call it "Skylight" -repro:--open project--op... Read more