Search Issue Tracker
0
votes
Fixed
Incorrect triangle counts reported to FrameStats when using DrawProcedural
Reproduction steps: 1. Open the attached project ("Case_1325272_2021.2.zip") 2. Turn on the Statistics window: Game window > Stats 3... Read more
0
votes
By Design
[FrameDebugger] Texture icon not displaying when Frame Debugging Player
Reproduction steps: 1. Open user attached project 2. Build and Run the game 3. Attach the Frame Debugger to the Player 4. Select Cam... Read more
0
votes
Fixed
[Frame Debugger] Frame data is not displayed when navigating through dra...
How to reproduce: 1. Create a new project 2. Go to File > Build Settings and Switch Platform to iOS 3. Tick Development Build checkb... Read more
0
votes
Not Reproducible
Number of entries in the Frame Debugger gets changed when they are selec...
How to reproduce: 1. Open attached project(link in the oc) 2. Go to Scene View 3. Commands>Scenes>Toggle Scene Buttons 4. Press Load... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled