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Editor test runner performance regression
https://fogbugz.unity3d.com/f/cases/900957/ Read more
[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
Buttons "On Click" function field not disappearing when its made private
Repro steps: 1. Open provided projects "BugScene" scene 2. Enter Play mode and click on the "BuggedFeature" button 3. Look at the c... Read more
Object's rotation is mixed up, when object is rotated in X or Z axis
To reproduce: 1. Create a new project. 2. Create empty object. 3. Rotate it's X by 270 4. Try to rotate object around Y and Z. Actu... Read more
Many classes with generated code cause editor to take a long time to ent...
To reproduce: 1. Open project, attached by user (Star Wards.zip) 2. Open "Main" scene if not open 2. Press Play 3. Observe how long... Read more
Selecting Renderer for Material Override throws null reference exceptions
To reproduce: 1. Add cube to scene 2. Add video player to scene 3. Set render mode to material override 4. Open Renderer selecton w... Read more
Using ⌘+B or CTRL+B to open Build Settings window results in an error on...
Steps to reproduce: 1) Create a new project (important). 2) When the project is open in Unity, press ⌘+B on Mac or CTRL+B on Windows... Read more
'Assertion failed' when using Playmaker's Ecosystem browser
1. What happened While using Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.com/je... Read more
Playmaker editor: renaming state loses focus after first character pressed
1. What happened When trying to rename a state in Playmayker Editor window, the state loses focus after first character btn is press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow