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After activating display list in game view space bar stops sending input...
To reproduce: 1. Create a new project 2. Select an object 3. Switch to game view and open the "displays" drop down list 4. Select so... Read more
Hierarchy with a lot of gameobjects causes editor lag
To reproduce: 1. Open attached project 2. Open scene testlag. It contains a lot of gameobjects 3. Open up a few hierarchy windows (o... Read more
Drag and drop prefab into scene of another Unity instance gives random o...
Steps to reproduce: 1. Download attached DragAndDropError.zip, there are two projects: "DragMe" and "ToThis". 2. Open both of them ... Read more
Console log message count increase while scrolling mouse wheel
In play mode, hover mouse pointer over console window in the editor and roll mouse wheel in any direction. This action makes log mes... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps: 1) Open any project - can be empty. 2) Open up Edit > Project Settings > Editor 3) In upper right of an Inspecto... Read more
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for sav...
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for saving confirmation and information is lost Steps to repro: 1.... Read more
"Pick workspace directory" - wording not used anywhere else in the editor.
"Pick workspace directory" - wording is a bit confusing, as these words are not used anywhere else in the editor. Steps to Reproduc... Read more
Need to save the scene to save changed colors if the color change was do...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. Navigate through the Project window to "Resources" ->... Read more
Changes to ColorUsageAttribute are not immediately reflected in Color Pi...
- Put these lines into a script: [ColorUsageAttribute(true, true, -5, 5, -5, 5)] public Color myColor; - Attach ... Read more
Errors thrown on exiting play mode when build settings are open
-e: see title. when the build settings window is closed the errors are not thrown -regression from 5.0b1 -repro: --open attached pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed