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Splash screen is on by default in Unity Pro
How to reproduce: 1. Create a new project2. Go to Player Settings, Splash Screen tab- Note that 'Show Unity Splash Screen' is enabled Read more
UI components reference isn't restored after Redo
Steps to reproduce: 1. Open attached project ("ReferenceBug")2. Open "TestWindow.cs" and notice that components to Game Object are a... Read more
Tile palette prompts multiple "IndexOutOfRangeException" errors when opened
To reproduce:1. Open attached Unity project "New Unity Project 13.zip"2. Window --> Tile Palette4. Observe console Result: Multip... Read more
Downgrading from PRO to PERSONAL when “Show Unity Splash Screen” is unti...
How to reproduce: 1. Open any (new) project with a Unity Pro license2. Go to Player settings and disable the Unity Splash Screen- No... Read more
Bug reporter doesn't launch
Steps to reproduce:1. Open Unity editor2. Click on Help> Report a bug... in editor Results: Bug reporter doesn't launch Note: ..\... Read more
Help menu item has two additional empty page breaks at the end of popup ...
Steps to reproduce: 1. Open any project or create new one.2 .Execute menu item: Help Expected: No empty menu page breaks Reproducibl... Read more
[OSX] Build settings window stays on top of other Finder windows after f...
Steps to reproduce:1) Create a new project or open an existing one.2) Build the project for any platform with the 'Build' option. Af... Read more
FindAssets(..) does not return all assets with the t:Object query
Steps to reproduce: 1. Open attached project (715798.zip)2. Open script "Assets/Find.cs" and notice that it uses FindAssets("t:Objec... Read more
Selecting an option in the menu bar crashes Unity
How to reproduce: 1. Open a new project2. Select any option in the menu bar- Unity crashes at: #0 0x007fff901c00dd in objc_msgSend#1... Read more
[Resource busy:: Mac] Opening new project throws "Resource busy" dialog ...
On Mac, every time a project is opened using the "open project" option a dialog pops up: Resource busy Steps to repro:- Launch unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS