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Player settings window doesn't repaint when switching focus back to Unit...
To reproduce:1. Open editor2. Open player settings (ctrl+B)3. Focus on another non-Unity window4. Focus back on Unity5. Notice that ... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
After loosing connection, the accound drop down is hidden behind the no ...
Steps to reproduce : - while in the login window disable the internet connection- press on the account icon on the right and notice ... Read more
There is no message when signing out from the editor
Steps to reproduce : - open Unity- sign out from the editor and notice there is no notification that the user was signed out Read more
[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
[Chromium] cef crashes on cef_string_userfree_wide_alloc while trying to...
To reproduce: 1. Create new project.2. Open and reload asset store page (by right clicking on asset store tab).3. While it's reloadi... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description:Crash when switching the platform in the build settings. Repro steps:1.) Download the HoloLens Technical editor preview2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS