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Player settings window doesn't repaint when switching focus back to Unit...
To reproduce: 1. Open editor 2. Open player settings (ctrl+B) 3. Focus on another non-Unity window 4. Focus back on Unity 5. Notice ... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
After loosing connection, the accound drop down is hidden behind the no ...
Steps to reproduce : - while in the login window disable the internet connection - press on the account icon on the right and notic... Read more
There is no message when signing out from the editor
Steps to reproduce : - open Unity - sign out from the editor and notice there is no notification that the user was signed out Read more
[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
[Chromium] cef crashes on cef_string_userfree_wide_alloc while trying to...
To reproduce: 1. Create new project. 2. Open and reload asset store page (by right clicking on asset store tab). 3. While it's relo... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description: Crash when switching the platform in the build settings. Repro steps: 1.) Download the HoloLens Technical editor prev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled