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[DX12] Failure in some render target allocations when rendering HDRP & 8...
How to reproduce:1. Open the attached project "Dx12RenderTextures2.zip"2. Make sure the editor is using DX123. Open the "SampleScene... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
Unity crashes during Play Mode when using Experimental DXR with Direct3D...
How to reproduce:1. Open the attached project "1279880.zip"2. Load the Scene "Balls"3. Go into Project Settings > Player and make... Read more
[DX12] Build freezes when changing from fullscreen exclusive to fullscre...
Reproduction steps:1. Open the attached project ("1290288Repro.zip")2. Build and Run the project3. Press "F" button on the keyboard ... Read more
[DXR] A RayTracingAccelerationStructure using Automatic management mode ...
A RayTracingAccelerationStructure that is using Automatic management mode will automatically add the Mesh Renderers in the Preview o... Read more
"d3d12: CreateGraphicsPipelineState failed." is thrown when drawing geom...
How to reproduce:1. Open the user's attached "New Unity Project.zip" project2. Go to File -> Build And Run3. Observe the procedur... Read more
'd3d12: Profiler is enabled, but stable power state is not' is logged to...
How to reproduce:1. Open the attached project2. Open Scene 05 Expected result: No d3d12 related messages are loggedActual result: 'd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used