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5
votes
Active

Player crash when switching focus in Exclusive Fullscreen mode with Dire...

DirectX12

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Feb 18, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached “IN-133418.zip” project2. Ensure Fullscreen mode is set as “Exclusive Fullscreen” in Player se... Read more

1
votes
Active

GameObject becomes invisible when using Built-in Render Pipeline with Di...

DirectX12

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Jul 23, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Report“3. Connect the VR headset to the PC (for ex... Read more

0
votes
Active

StructuredBuffer is not writable to when using DirectX Graphics APIs

DirectX12

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May 12, 2025

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Version/s: 6000.0.48f1, 6000.1.3f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Put the contents of the “Settings.zip“ archive in the “C:/Users/“ directory2. Open the “IN-94471.zip“ project3. ... Read more

0
votes
Fixed

[DX12] Crash on D3D12RenderSubPassInfo::Begin when changing property val...

DirectX12

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May 14, 2025

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Version/s: 6000.1.4f1, 6000.2.0b1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-101727” project2. In the Project tab, “Settings” folder, select “PC_Renderer” asset3. In t... Read more

4
votes
Active

The Editor is stuttering when G-Sync is enabled and set to "Enable for w...

DirectX12

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May 19, 2025

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Version/s: 2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open NVIDIA Control Panel2. In the left side of the window, select the “Set up G-SYNC” option3. Enable the “Enab... Read more

7
votes
Active

Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get S...

DirectX12

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May 20, 2025

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Version/s: 6000.0.68f1, 6000.1.2f1, 6000.2.5f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. In Unity Hub, create and open a new project with the “Get Started With Unity” (com.unity.template.get-started-... Read more

1
votes
Not Reproducible

Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D...

DirectX12

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May 20, 2025

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Version/s: 6000.1.3f1

Reproduction steps:1. Create and open a project with the “Universal 3D sample“ (com.unity.template.3d-cross-platform-17.0.14.tgz) te... Read more

0
votes
Active

Fields in “D3D12 Device Filters” Inspector window overflow their section...

DirectX12

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Feb 12, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more

0
votes
Active

Shadows are not visible in Player when using DX12 with Forward+ or Defer...

DirectX12

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Jul 17, 2025

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Version/s: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/VolumetricLights/Demos/Minimal/Scene/Demo.unity” Scene... Read more

2
votes
Fixed

Time.deltaTime is locked to the display's refresh rate when the built Pl...

DirectX12

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Jun 23, 2025

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Version/s: 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-105806.zip” project2. Make sure a Secondary Display is connected to the PC3. Build and R... Read more

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