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Not Reproducible
Not Reproducible in 6000.6.X
Votes
7
Found in
6000.0.68f1
6000.1.2f1
6000.2.5f1
6000.3.9f1
6000.4.0b9
6000.5.0a1
6000.6.0a1
Issue ID
UUM-105801
Regression
No
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
Reproduction steps:
1. In Unity Hub, create and open a new project with the “Get Started With Unity” (com.unity.template.get-started-1.0.1.tgz) template
2. Observe the crash
Reproducible with: 6000.1.0f1, 6000.1.1f1, 6000.1.2f1
Reproducible on: Windows 11 (24H2) (reporter), Windows 10 (22H2) (another reporter)
Not reproducible on: No other environments tested
Notes:
- Not reproduced by CQA
- Some users can reproduce the same crash when opening their existing projects
- All known crashes with this stack trace are on Windows 10 and Windows 11
- Known duplicates consist of Intel integrated GPUs and an AMD Radeon RX 5700 XT
First few lines of the stack trace:
0x00007FFAA53C1BE2 (Unity) D3D12DeviceState::ApplyRenderTargets
0x00007FFAA53CFA57 (Unity) D3D12DeviceState::Transition
0x00007FFAA538F2BB (Unity) D3D12CommandListWithState::ApplyStateClear
0x00007FFAA5392AFF (Unity) GfxDeviceD3D12Base::Clear
0x00007FFAA6B23EE6 (Unity) GfxDeviceWorker::RunCommand
Comments (1)
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suleymanaliyarov03
Oct 22, 2025 14:30
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Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.
We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.