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Under Consideration for 6000.1.X

Votes

0

Found in

6000.1.2f1

Issue ID

UUM-105801

Regression

No

Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project

-

Reproduction steps:
1. In Unity Hub, create and open a new project with the “Get Started With Unity” (com.unity.template.get-started-1.0.1.tgz) template
2. Observe the crash

Reproducible with: 6000.1.0f1, 6000.1.1f1, 6000.1.2f1

Reproducible on: Windows 11 (24H2) (reporter), Windows 10 (22H2) (another reporter)
Not reproducible on: No other environments tested

Notes:

* Not reproduced by CQA
* Some users can reproduce the same crash when opening their existing projects
* All known crashes with this stack trace are on Windows 10 and Windows 11
* Known duplicates consist of Intel integrated GPUs and an AMD Radeon RX 5700 XT

First few lines of the stack trace:
0x00007FFAA53C1BE2 (Unity) D3D12DeviceState::ApplyRenderTargets
0x00007FFAA53CFA57 (Unity) D3D12DeviceState::Transition
0x00007FFAA538F2BB (Unity) D3D12CommandListWithState::ApplyStateClear
0x00007FFAA5392AFF (Unity) GfxDeviceD3D12Base::Clear
0x00007FFAA6B23EE6 (Unity) GfxDeviceWorker::RunCommand

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