Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.8f1
6000.4.0b8
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134380
Regression
No
Fields in “D3D12 Device Filters” Inspector window overflow their sections when resizing the window
Steps to reproduce:
- Create a project
- Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter"
- Select the asset to view it in the Inspector
- Expand the "Allow Filters" section
- Expand the "Device Identification" and "Performance & Capability Metrics" sections
- Resize the "Inspector" window
- Observe the UI
Actual results: Some fields go out of the section
Expected results: All the fields should stay in the section
Reproducible with versions: 6000.3.8f1{},{} 6000.4.0b8, 6000.5.0a7
Tested on (OS): macOS - Tahoe 26.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment