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Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps:1. Open the user's attached project2. Open the ReflectionPayload.cginc file3. Make changes in the file.4. Go back... Read more
Severe banding in non-native resolutions when using FullScreenMode.FullS...
Reproduction steps:1. Open the user's attached project2. Make sure that Direct3D12 and Linear color space is selected in the Player ... Read more
Painting Terrain details result in a crash when using DirectX12
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/SampleScene" scene3. Select GameObject "Terrain" from the Hier... Read more
[DX12] Grey/black Scene and Game view when graphics API Direct3D12 is used
Reproduction steps:1. Open the user's attached project2. Make sure the project uses DX123. Observe Scene and Game view Expected resu... Read more
Editor crashes when entering the Play Mode
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: Play Mode is ente... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used