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6
votes
Fix In Review

Gfx.WaitForPresentOnGfxThread > Semafore.WaitForSignal uses around 9 ms ...

DirectX11

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Aug 17, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

How to reproduce it:1. Open the user's attached project2. Load the "Game" Scene3. Open the Profiler window (Window > Analysis &gt... Read more

5
votes
By Design

DXGI.WaitOnSwapChain causes lower fps when in Player

DirectX11

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Aug 11, 2021

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Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "UniverseSandbox2020.zip"2. Select "Main" Scene (Scenes>Main)3. Enter Play Mode4. P... Read more

0
votes
Third Party Issue

[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...

DirectX11

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Nov 09, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.1f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached user's Unity project "DX11Bug.zip"2. Make sure that Graphics API is set to Direct3D113. In t... Read more

0
votes
Fixed

[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...

DirectX11

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Jan 27, 2022

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "ConstantBufferUpdateIssue.zip"2. Go to Player Settings and set the Graphics API to ... Read more

0
votes
Won't Fix

GameObject texture flickers when clicked or when cursor being moved arou...

DirectX11

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Dec 07, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b7, 2023.1.0a12

How to reproduce:1. Open the attached project “IN_16219”2. Open “Bug report” Scene3. In the Editor press on the “Plane” GameObject o... Read more

0
votes
Won't Fix

[Windows]Texture flickers when using RGB 16-bit

DirectX11

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Oct 28, 2022

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Version/s: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

Steps to reproduce:1. Open the “AirVaryag” project2. Open “VfxTestbed” scene, which is in Assets/DevAssets3. Assure that white-box T... Read more

3
votes
Not Reproducible

Warning "Registering a native texture with depth=0 while the actual text...

DirectX11

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Apr 21, 2023

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Version/s: 2022.1.21f1, 2022.2.0b12, 2023.1.0a15, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more

0
votes
Active

[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture

DirectX11

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Apr 28, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2022.1, 2022.2, 2022.2.0a10

Reproduction steps:1. Open the user's attached project2. Open Assets > Scenes > "TextureCopy" scene3. Enter Play mode4. Observ... Read more

0
votes
Fixed

[Backport] Repeat texture wrap mode set through TextureImporter in Asset...

DirectX11

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more

0
votes
Fixed

[Backport] Unable to modify RWStructuredBuffer elements via indirect dis...

DirectX11

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more

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