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[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scenes > "TextureCopy" scene 3. Enter Play mode 4. Observe ... Read more
Unable to modify RWStructuredBuffer elements via indirect dispatch of a ...
Reproduction steps: 1. Open project "dispatch_indirect_bug.zip" 2. Open Scene "TestScene" 3. Enter Play Mode 4. Observe Game view E... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the pr...
How to reproduce: 1. Open the user's attached "3D project.zip" project 2. If the project didn't crash open the Scene "Example Scene"... Read more
ComputeBuffer.SetData for ComputeBufferType.Constant is not synchronized...
Reproduction steps: 1. Open the user's attached project 2. In Project Window find and open Universal Renderer 3. Inspect Game and Sc... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps: 1. Open the attached project "ConstantBufferUpdateIssue.zip" 2. Go to Player Settings and set the Graphics API t... Read more
[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...
Reproduction steps: 1. Open the attached user's Unity project "DX11Bug.zip" 2. Make sure that Graphics API is set to Direct3D11 3. I... Read more
DXGI.WaitOnSwapChain causes lower fps when in Player
How to reproduce: 1. Open the attached project "UniverseSandbox2020.zip" 2. Select "Main" Scene (Scenes>Main) 3. Enter Play Mode 4. ... Read more
Gfx.WaitForPresentOnGfxThread > Semafore.WaitForSignal uses around 9 ms ...
How to reproduce it: 1. Open the user's attached project 2. Load the "Game" Scene 3. Open the Profiler window (Window > Analysis > P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled