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Crash when deallocating memory in DirectorManager
To reproduce:1. Open attached project2. Open scene Viking village3. Crash in MemoryManager::Deallocate (full stacktrace in editor log) Read more
Crash with Playable API when destroying a mixer with implicitly created ...
Crash with Playable API when destroying a mixer with implicitly created AnimationClipPlayables A mixer has clips added implicitly wi... Read more
Director losing timelines
note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more
Playable.CastTo crashes Unity
Steps to reproduce: 1. Open attached project2. Open scene "CrashAnimation"3. Run the sceneUnity crashes Reproduced with: 5.4.0b3, 5.... Read more
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destroy()... Read more
Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...
Steps to reproduce:1. Open attached Unity project2. Open scene "Main"3. Enter Play Mode4. Open any script in the project5. Edit the ... Read more
Creating or Destroying a PlayableGraph without using it gives a Warning ...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Open "SampleScene" scene3. Put "NewBehaviourS... Read more
Crash on DirectorManager::OnShutdownBeforeObjectCleanup when closing Un...
Steps to reproduce:1. Open "Tutorial" project2. Move any object in scene view3. Close Unity with close button and press "save" Resul... Read more
Director crashes on exit
Open the attached project, play the game in Editor for a few seconds, stop playing and try to close the Editor. It will crash in Dir... Read more
[GC Alloc]Playables API "SetInputWeights()" method generates tons of gar...
Steps to reproduce:1. Download and open the attached project.2. Open the Profiler window3. Enter play mode Expected result: no, or m... Read more
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