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PlayerSettings.GetIconsForTargetGroup returns an empty list of assigned ...
How to reproduce:1. Open the attached "IconRepro" project and "main" scene2. Go to Build settings --> Player settings --> Icon... Read more
The build continues when there is a build error exception
To reproduce: 1. Open the project, attached by the user (IPreprocessBuild.zip)2. Make sure that only the "scene" scene is in the bui... Read more
[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...
Steps to reproduce:1. Open the attached project2. Click Window->Test Runner3. In Test Runner Window, select PlayMode tab4. Click ... Read more
Build a certain scene crashes the Editor in AddBuildAssetInfoChecked
To reproduce: 1. Open the project, attached by the user (Breeze.zip)2. Add "BattleRoom" scene to the build settings3. Build the proj... Read more
Empty Splash Screen lingers for a few seconds after the Unity logo disap...
Steps to reproduce:1. Build any Unity project on Standalone with Splash screen2. Build any Unity project on Standalone without a Spl... Read more
Unity freezes at "Packaging assets - resources.assets" when building if ...
To reproduce:1. Open attached Unity project "Metroidvania.zip"2. File --> Build and Run Result: Unity freezes at "Packaging asset... Read more
Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...
To reproduce: 1. Open the project, attached by user (see download link in edit)2. Build the project for Windows standalone Expected:... Read more
[Build Callbacks] OnPreprocessBuild of IPreprocessBuildWithReport is not...
Steps to reproduce:1. Open attached project2. Press "Build And Run"3. Observe that "Error building Player: Exception: hi" is thrown4... Read more
[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...
Reproduction Steps:1. Create new project2. Set build target to iOS3. Press Build4. Name project ".." or "..\" or "..\."5. Notice tha... Read more
Build dialog shows 'Facebook' as build target when PC/Mac/Linux is selected
To reproduce:1) Create new project2) Make sure platform selected is Standalone3) Build and run Expected: In dialog menu, top left co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS