Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0b4
Issue ID
958923
Regression
No
[Mac] Naming iOS build ".." removes project Assets folder. Possible to remove every file in project parent directory.
Reproduction Steps:
1. Create new project
2. Set build target to iOS
3. Press Build
4. Name project ".." or "..\" or "..\."
5. Notice that "Assets" folder is missing and project never finishes build
Symbols were testing with: "\", "/", ".", "~".
Worst tested outcome: Deleted everything in projects parent directory.
Expected Behaviour: Any allowed symbol combination that is allowed will work.
Actual Result: Naming build directories with some symbols makes them unremovable, builds never finish or other files are removed.
Reproduced on versions: 2017.2.0f3, 2017.3.0b4, 2017.3.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment