Search Issue Tracker
Builds include the UnityEngine.xml API Documentation file.
How to reproduce: 1. Open attached project 'xmlTest.zip' 2. Build project 3. Go to '{BuildName}_Data\Managed' directory. 4. Find 'Un... Read more
Externally modifying TimeManager.asset while the game is running in the ...
Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more
Regression: Unable to build Standalone to the folder outside of the project
Fix has been pulled to trunk and 5.5 Read more
[Standalone] Unity doesn't give a proper error message on build & run, i...
Reproduction steps: 1. Build & run any project to Windows Standalone. 2. While app is running, build & run it again 3. Fails with Fa... Read more
Generated Visual Studio Solution file throws an error when project name ...
How to reproduce: 1. Create a new project containing "^" symbol 2. Open Build Settings window (File->Build Settings...) 3. In Build ... Read more
Building an application generates WinPixEventRuntime.dll when "Developme...
How to reproduce: 1. Create a new Unity project 2. Navigate to File -> Build Settings... -> make sure "Development Build" is unchec... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce: 1. Run this command: "{UNITY_5.6b6 PATH}" ... Read more
Editor scripts don't recompile after Platform switch
Reproduction steps: 1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project 2. Open "Test Menu" and see "Run Windows" 3. Switch P... Read more
Unity can't build to folders outside of project folder
Fix has been pulled to trunk and 5.5 Read more
[Icon::PlayerSettings] Unable to expand the icon panel does not expand i...
Steps to repro: 1. Launch Unity 2. Open build settings and click on player settings 3. Scroll down to Icon 4. Try to expand the Icon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file