Search Issue Tracker
Memory is continuously allocated when running a build with 'V Sync Count...
Steps to reproduce: 1. Open the attached project 2. Build and run the only scene in the project 3. When running, open 'Task Manager... Read more
GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...
Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T>, ... Read more
Editor Build Settings 'Build' button is activated before Switch Platform...
Steps to reproduce: (repro.mp4) 1. Make sure that the Editor has additional build support installed (e.g. Android/iOS) 2. Open any p... Read more
Editor crashes on switching graphics API from DirectX 12 to other APIs w...
Editor crashes on switching graphics API from DirectX 12 to other APIs when memory is reallocating Steps to repro: 1. Open attache... Read more
Invalid path characters in Company or Product name prevents from generat...
Steps to reproduce: 1. Open your file browser at C:\Users\<user>\AppData\LocalLow\ and notice the folder AwesomeCompany shouldn't e... Read more
Second "Build" fails when animation window is opened
To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more
[OS] Standalone build, cannot configure inputs on resolution dialog
Steps to reproduce: 1. Build a new project 2. Run the game 3. Select input tab 4. Double click on any entry to change it Expected R... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps: 1.Open attached Unity project. 2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash
Repro steps: 1) Open the project and the only scene in it 2) Build and run 3) Notice the player becomes not responsive 4) Select Mai... Read more
Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project. 2. Build and Run standalone development build. 3. Press play. 4. Notice righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window