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3
votes
Fixed

Crashed in BuildReporting::BuildReport::BeginBuildStep when BuildAssetBu...

Deployment Management

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Jun 12, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project 'BuildReportCrash.zip' and open in Unity 2) In the top-level toolbar, select Tests... Read more

10
votes
Fixed

Default resolution for standalone build is not correct when "Default is ...

Deployment Management

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May 08, 2017

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Version/s: 5.6.0p4

By Design: On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Screenmanager ... Read more

0
votes
Won't Fix

Editor unloads scene and doesn't throw error when building for standalon...

Deployment Management

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Apr 25, 2017

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Version/s: 5.6.0b7

Steps to reproduce: 1. Create a new project 2. Build for standalone 3. Open build 4. Try building another time while the build is ru... Read more

0
votes
Fixed

After errors correction in the script, the button to download Android mo...

Deployment Management

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Apr 23, 2017

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Version/s: 5.6.0b4

Reproduction steps: 1. Open the attached project; 2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs"; 3. Build the pro... Read more

2
votes
Duplicate

Running editor in batchmode with -logFile parameter and no address does ...

Deployment Management

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Apr 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and extract the project attached 2. Open Command Prompt 3. Run Unity.exe with these command line arg... Read more

0
votes
Duplicate

Unity crashes when the gameobjects have a multi-cross references to seri...

Deployment Management

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Apr 19, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project "case_903157_smallerProject.zip"; 2. Build the scene "BuildProcessCrash"; Actual r... Read more

0
votes
Duplicate

Fallback Fonts are still included in build after being removed from Font...

Deployment Management

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Apr 13, 2017

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Version/s: 5.6.0f3

How to reproduce: 1. Open the attached "FontRepro5.5later" project and build it by going to File --> Build settings --> Build 2. Ope... Read more

0
votes
Fixed

PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...

Deployment Management

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open any scene from 3rdParty/VRTK/Examples 3. Click on "[VRTK]" object 4. Click "Cle... Read more

0
votes
Fixed

The createProject batchmode flag causes editor scripts to enable VR supp...

Deployment Management

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Apr 13, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download powershell script "BuildTestProject2.ps1" and C# script "CreateScene.cs" 2. Open BuildTestProject2.p... Read more

0
votes
Fixed

[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...

Deployment Management

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Apr 06, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open project 2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is only... Read more

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