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Unity reports incorrect Textures size in the editor.log after building o...
To reproduce: 1.Download and open attached project. 2.Select texture "texture" and notice that it's size is 1.3 Mb. 3.Go to File->B... Read more
Crash in GenerateCombinedDynamicVisibleListJob
To reproduce: 1) Open attached project 2) Either Build and Run or Open "level01" scene and play it 3) Wait It will eventually crash... Read more
[Player] Missed texture and shader on mesh generated from terrain asset ...
Steps to repro: 1. Open Unity; 2. Open attached project ('Terrain to Mesh' package from A$); 3. In the Project folder go to Assets ... Read more
Custom resolution box is missing in windowed mode of standalone build in...
Custom resolution box is missing in windowed mode of standalone build in OSX Steps to reproduce: 1) Create new project 2) File > Bu... Read more
Development builds create output_log.txt file even when 'Use Player Log'...
To reproduce: 1. Open a new Unity project 2. File --> Build Settings 3. Choose Windows Standalone build 4. Tick "Development Build" ... Read more
[OS] Standalone build, cannot configure inputs on resolution dialog
Steps to reproduce: 1. Build a new project 2. Run the game 3. Select input tab 4. Double click on any entry to change it Expected R... Read more
Symbols are not escaped correctly or not escaped at all when using -edit...
According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more
Build location window is named as Facebook instead of Standalone on OSX ...
To reproduce: 1. Create empty project 2. Build for Windows x86_64 Expected: Build location window will be named as Standalone Actu... Read more
An empty folder with build name is required when building for OSX on Win...
To reproduce: 1. Create a new project 2. Create scene 3. Build scene for OSX Expected: scene will be built in selected/created fold... Read more
[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...
To reproduce: 1. Open the attached project; 2. Build and run "DemoRegion" scene; 3. Using HTC Vive controllers, shoot at the enemy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects