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Crash on GetGeometryHolderFromCollider when trying to inspect the "targe...
How to reproduce:1. Extract and open the attached “IN-132815.zip“ project2. Open the Assets/Scene/SampleScene.unity scene3. Open the... Read more
[VSforMac] Using ".NET 4.x Equivalent" runtime version with ".NET Standa...
Steps to reproduce: 1. Create new Unity project2. Create a new script3. Make sure that the "Scripting Runtime Version" is set to ".N... Read more
Slashes in External Script Editor dropdown treated as menu separators
Steps to reproduce: There are no particular reproduction steps. This issue appeared by accident because the Ubuntu installation of V... Read more
MonoDevelop doesn't start - solved by overwriting glibsharpglue-2.dll
The problem is not with the Unity editor itself, but rather with the bundled Monodevelop with the initial install. I'm participating... Read more
MonoDevelop will not close if the program is minimized or running in the...
Steps to reproduce : - open Mono Develop on OSX- minimize the window- try to quit MD from the dock icon and notice that it doesn't c... Read more
Only a small subset of Attribute declarations are included in UnityEngin...
How to reproduce:1. Open existing or create a new project2. Import the attached script "StatiClass.cs"3. inspect Console window Expe... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps:1. Set External script editor to Visual Studio for Mac2. Open any project and double-click any script3. Script is... Read more
Visual Studio shows multiple instances of Unity
Steps to reproduce:1. Download and open the user's project "MultipleDebuggers.zip"2. Make sure only one instance of Unity Editor is ... Read more
[OSX] MonoDevelop unusable when copied to a HFS+ Case-sensitive partition
To Reproduce: 1. Install any trunk build to an external drive formatted with HFS+ (Mac OS Extended (Case-sensitive, Journaled)) or j... Read more
Package XML documentation isn't shown when using external packages
Repro steps:1. Open user attached project2. In the Project window, open "HeroRewardDisplay.cs" in the "QuestRewardList" folder3. Hov... Read more
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