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[iOS] Batchmode builds fail with CloudDiagnostics enabled when USYM_UPLO...
Internal repro:./utr.pl --suite=integration --testtarget=iOS --testfilter=Unity.IntegrationTests.CrashReporting.CrashReportingBuilds... Read more
[OSX] Unity Editor fails to build project when Performance Reporting is ...
To reproduce: 1. Download attached project "CrashRepo.zip" and open in Unity2. Open "test" scene3. Go to the Services window4. Enabl... Read more
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine...
Reproduction steps:1. Open the attached “ASDQWE” project2. Connect the project to a Unity Analytics Project3. Open the Project Setti... Read more
Exceptions captured in Game Performance tool may be missing stack traces
Managed exceptions captured by the Game Performance tool may occasionally be entirely missing the managed stack trace. Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
Wrong URL is shown in the deprecated Cloud Diagnostics warning
Reproduction steps:1. Create and open any new project2. Go to Window > Package Manager > Cloud > Services3. Select the “Clo... Read more
Cloud Diagnostics GUI is broken when using a custom scaling value of 175...
Reproduction steps:1. Open a new or an existing project2. Go to Window > General > Services3. In the new window, go to Cloud D... Read more
User Reporting does not send reports when Managed Stripping Level is set...
Steps to reproduce:1. Open the “IN-96711” project2. In the Player Settings → Other Settings, ensure that the Managed Stripping Level... Read more
Unhandled C# exception causes crash when Cloud Diagnostics is enabled (O...
On OSX with the Mono scripting backend, an unhandled C# exception will cause a native crash. Read more
Usymtool does not support arm64e
Apple's new A12 bionic chips use a new architecture called arm64e that the usymtool tool doesn't recognize. Therefore when building ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist