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[iOS] Batchmode builds fail with CloudDiagnostics enabled when USYM_UPLO...
Internal repro: ./utr.pl --suite=integration --testtarget=iOS --testfilter=Unity.IntegrationTests.CrashReporting.CrashReportingBuild... Read more
[OSX] Unity Editor fails to build project when Performance Reporting is ...
To reproduce: 1. Download attached project "CrashRepo.zip" and open in Unity 2. Open "test" scene 3. Go to the Services window 4. E... Read more
[iOS] Build fails in Xcode when Cloud Diagnostics are enabled and using ...
Reproduction steps: 1. Create a new project 2. Extract and import contents of "Editor.zip" into your project 3. Enable Cloud Diagnos... Read more
CrashReporting::LogBuffer::RecordLogMessage may crash if called from mul...
If there are many background threads all logging messages at once, CrashReporting::LogBuffer::RecordLogMessage may crash. As a wo... Read more
Android App Build is 0 for Crash Reports
1) What Happened? When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro 1. Create ... Read more
Usymtool does not support arm64e
Apple's new A12 bionic chips use a new architecture called arm64e that the usymtool tool doesn't recognize. Therefore when building... Read more
Unhandled C# exception causes crash when Cloud Diagnostics is enabled (O...
On OSX with the Mono scripting backend, an unhandled C# exception will cause a native crash. Read more
[iOS] Automatic dsym uploading doesn't log on first build or Archive
Reproduction steps: 1. Create a new Unity project. 2. Enable Unity Services (Window > General > Services). 3. Build and open an Xco... Read more
Dashboard link in Performance Reporting directs to old /gameperf/ dashboard
WHAT HAPPENED Tried to go to the Performance Reporting dashboard using the link in the Performance Reporting tab of the Services Win... Read more
[Services][Performance Reporting] Managed exceptions crash OSX standalon...
To reproduce: 1. Open users attached project "PerformanceReportingBug.zip" 2. In the Services tab enable Performance Reporting 3. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow