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Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce: 1. Open attached "AddCommandBuffer.zip" Unity project 2. Open "Main" scene 3. Enter Play mode Reproduced in: 20... Read more
Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project. 2. Open "MSAA_perf_warning" scene. 3. Select "Back Cam" GameObject. ... Read more
Render Texture for MultiRenderTarget will update the result out of sync
To reproduce: 1) Open attached project and scene 2) Play it Expected: The render textures in top left show the same cube as the mai... Read more
[Regression] EarlyUpdate.UpdateMainGameViewRect causes very high GC allo...
How to reproduce: 1. Download attached project file and open "StartScene" Scene 2. Open Profiler and Enter Play Mode Actual result:... Read more
RenderTexture larger than 16K can not be created
For projection mapping systems, sometimes large textures are needed but it's impossible to create it because RenderTexture size is l... Read more
GL.MultMatrix replaces modelView instead of multiplying it
Reproduction steps: 1. Open the attached project "shipbashing.zip"; 2. Open the MainScene; 3. Enter a play mode; 4. Observe the ship... Read more
HDR camera introduces pixel artifacts in a light-mapped scene
How to reproduce: 1. Load tester-submitted project 2. Open "Title Screen.unity" scene 3. Rotate the camera and stop when the white s... Read more
[Camera] Preview doesn't change on setting Clear Flags to Depth Only
Camera preview in Scene window doesn't change on setting Clear Flags to Depth Only or Don't Clear until the camera is re-selected ... Read more
Calculation errors in Camera API's World/Screen space transformation fun...
How to reproduce: 1. Download attached project and open "Default" Scene 2. Click anywhere in the Scene Window and compare the debug ... Read more
[Cinemachine] Virtual camera position not getting updated from the inspe...
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target. Steps to repro: 1. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used