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Setting the cameras culling matrix breaks culling for oblique matrices
Steps to reproduce: 1. Open the attached project 2. Open "TestScene" 3. Select Main Camera 4. Select "Use Projection Matrix" 5. Visu... Read more
Assigning a material to a Projector causes the Editor to crash
Steps to reproduce: 1. Download and open the attached project 2. Assign a Material to the Projector Result: crash Reproduced on 20... Read more
Render Texture for MultiRenderTarget will update the result out of sync
To reproduce: 1) Open attached project and scene 2) Play it Expected: The render textures in top left show the same cube as the mai... Read more
MAC OSX - Raycasting is incorrect. (seems to be casued by Camera.main.Sc...
The Navmesh agents in the attached project should move to where the user clicks. This functionality seems to be broken. Steps to ... Read more
Blit always using gamma color space when using Blit to copy texture in l...
To reproduce: 1. Open user's project 2. Enter Play mode 3. Press space to toggle texture's color space between linear and gamma Exp... Read more
HDR material light emission stops working depending on surrounding objec...
Steps to reproduce: 1. Open attached “HDREmission.zip” Unity project 2. Open “Main” scene 3. Select “Cube” object (child of “Repro” ... Read more
[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...
Steps to reproduce: 1. Open attached “CustomRenderTexture.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Reproduced in... Read more
Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating Wor...
How to reproduce: 1. Open the attached user project and "test" scene 2. Observe that the scene contains two cameras, one has a scrip... Read more
ScreenCapture.CaptureScreenshot with superSize parameter greater than 1 ...
Steps to reproduce: 1. Open attached “CaptureScreenshot.zip” Unity project 2. Open “TestScene” scene 3. Enter Play mode 4. Press Sp... Read more
Crash on UnityEngine.Object:DestroyImmediate when changing camera positi...
How to reproduce: 1. Open the attached project 2. Open the "Creation Scene.unity" scene 3. Select Camera in the Hierarchy 4. Change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
- [Android] The external monitor does not display a secondary display when the monitor is reconnected in the Player
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene