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Reducing camera's near clipping plane reduces its effective far clipping...
To reproduce: 1. Create a new scene 2. Add a sphere, set the sphere's scale to (99000,99000,99000), and set its z position to 222000... Read more
Water Reflection and Refraction rendering is different between the Edito...
Reproduction steps: 1. Open the attached project (WaterTest.zip); 2. Open the Main.unity scene; 3. Click on the WaterCamera; 4. Try ... Read more
Occlusion Culling doesn't work for additively loaded scene if original s...
Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more
Closed occlusion portal doesn't occlude an area
Reproduction steps: 1. Open the attached project 2. Select "GameObject (1)" in the hierarchy 3. Uncheck the "open" property under Oc... Read more
[Occlusion]Editor crashes when baking occlusion in a scene with a small ...
Steps to reproduce: 1. Download and open the attached project 2. Open scene Assets/1-Comparison Scene/"Scene" 3. Activate Gameobject... Read more
CustomRenderTexture.Update() causes silent crash after dropping a Prefab...
Steps to reproduce: 1. Open User-supplied project ("ProjectorSimulator_SRP.zip") 2. Open "Sample" Scene 3. Drag 'VideoProjector' Ass... Read more
BuiltinRenderTextureType.CameraTarget is rendered black when HDR & MSAA ...
How to reproduce: 1. Open the attached "Test.zip" project 2. In the Hierarchy window select Main Camera then go to Inspector window ... Read more
Render() into targetTexture causes flickering of child Camera
Reproduction steps: 1. Open the attached project. Load scene "CameraTest" and enter a play mode; 2. The scene has two cameras, each ... Read more
[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...
Reproduction Steps: 1. Open User's project 2. Select Metal 3. Enable Dynamic batching 4. Build and deploy to iOS device 5. Press "Sc... Read more
[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce: 1. Open editor 2. Change Clear Flags to Depth Only Actual: Error is thrown in console Expected: Error shouldn't appe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection