Search Issue Tracker

8
votes
By Design

Occlusion Culling doesn't work for additively loaded scene if original s...

Camera

-

Nov 16, 2016

-

Version/s: 5.5.0b11

Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more

1
votes
By Design

SetCameraCullingPlane() does not modify the Plane index

Camera

-

Feb 04, 2020

-

Version/s: 2019.2.19f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached (CameraProperties.zip) project 2. Open the "SampleScene" Scene 3. Enter the Playmode -> see t... Read more

0
votes
Duplicate

World Space UI cannot be seen in RenderTexture

Camera

-

Jun 13, 2016

-

Version/s: 5.4.0b21

How to reproduce: 1. Open the project and the "TestScene" in it. 2. See the render preview of the Camera "RenderTargetCamera" 3. Cl... Read more

0
votes
Fixed

Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer

Camera

-

Jun 11, 2016

-

Version/s: 5.3.5f1

When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough preci... Read more

0
votes
Not Reproducible

Projectors renders a Cube 2 times even there is no valid 2nd object to r...

Camera

-

Jun 14, 2016

-

Version/s: 5.4.0b21

Steps to reproduce: 1) Download attached project "Projector Bug.zip" and open in Unity. 2) In Hierarchy tab, click on Should Be Ign... Read more

0
votes
Duplicate

Crash on ConstantBuffersD3D11Base::SetBuiltinCBConstant when entering Pl...

Camera

-

Feb 25, 2020

-

Version/s: 2019.3, 2019.3.2f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project "BeatTheRhythm" and scene "BeatTheRhythm_BugRepro" 2. Enter Play Mode and then e... Read more

0
votes
By Design

Blit always using gamma color space when using Blit to copy texture in l...

Camera

-

Dec 19, 2017

-

Version/s: 2017.1.1f1

To reproduce: 1. Open user's project 2. Enter Play mode 3. Press space to toggle texture's color space between linear and gamma Exp... Read more

0
votes
By Design

Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...

Camera

-

May 27, 2019

-

Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project 2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene 3. Go to the Hierarchy windo... Read more

0
votes
Won't Fix

[Standard Assets] Shadow/Light problem using Projector

Camera

-

Jul 10, 2016

-

Version/s: 5.3.5p4

Steps to reproduce: 1) Download attached project " PrototypeSkater.zip" and open in Unity. 2) Open Test Scene. 3) In Project tab, c... Read more

2
votes
Fixed

"Releasing render texture that is set as Camera.targetTexture!" error an...

Camera

-

Jul 05, 2016

-

Version/s: 5.4.0b23

Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice that camera has Render Texture attached 4. In project ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.