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Occlusion Culling doesn't work for additively loaded scene if original s...
Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more
SetCameraCullingPlane() does not modify the Plane index
How to reproduce: 1. Open the attached (CameraProperties.zip) project 2. Open the "SampleScene" Scene 3. Enter the Playmode -> see t... Read more
World Space UI cannot be seen in RenderTexture
How to reproduce: 1. Open the project and the "TestScene" in it. 2. See the render preview of the Camera "RenderTargetCamera" 3. Cl... Read more
Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer
When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough preci... Read more
Projectors renders a Cube 2 times even there is no valid 2nd object to r...
Steps to reproduce: 1) Download attached project "Projector Bug.zip" and open in Unity. 2) In Hierarchy tab, click on Should Be Ign... Read more
Crash on ConstantBuffersD3D11Base::SetBuiltinCBConstant when entering Pl...
Reproduction steps: 1. Open user's attached project "BeatTheRhythm" and scene "BeatTheRhythm_BugRepro" 2. Enter Play Mode and then e... Read more
Blit always using gamma color space when using Blit to copy texture in l...
To reproduce: 1. Open user's project 2. Enter Play mode 3. Press space to toggle texture's color space between linear and gamma Exp... Read more
Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...
How to reproduce: 1. Open the attached project 2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene 3. Go to the Hierarchy windo... Read more
[Standard Assets] Shadow/Light problem using Projector
Steps to reproduce: 1) Download attached project " PrototypeSkater.zip" and open in Unity. 2) Open Test Scene. 3) In Project tab, c... Read more
"Releasing render texture that is set as Camera.targetTexture!" error an...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice that camera has Render Texture attached 4. In project ... Read more
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