Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.3.5f1
Issue ID
804750
Regression
No
Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer
When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough precision for many use cases, particularly for large view distances.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Switching a Type QueryBlock to prefabs fails
- Search Index Manager allows deleting Empty Index List when clicking on “-“ button, throwing “ArgumentOutOfRangeException” error in the Console window
- "System.ArgumentOutOfRangeException" error is thrown when baking Adaptive Probe Volumes
- Project Directory is opened when Opening the Editor Log from the Console Window and the Editor is launched with the -nolog argument
- "vector<bool> too long" error is thrown when using UnityYAMLMerge
Add comment