Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.3.5f1
Issue ID
804750
Regression
No
Camera DepthNormals Z-Buffer Precision Errors, need to use 24bpp Z buffer
When using forward rendering, camera DepthNormals texture seems to be rendered with a 16 bit depth buffer. Which is not enough precision for many use cases, particularly for large view distances.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment