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11
votes
Fixed

[OSX] Calling Application.CaptureScreenshot throws "An active RenderTarg...

Camera

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Jun 24, 2016

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Version/s: 5.4.0b22

1.Open user selected project 2.Play scene 3.Press space to capture a screenshot Notice error mesage in console appearing GfxFrame... Read more

12
votes
Duplicate

[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.

Camera

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Feb 17, 2015

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Version/s: 5.0.0b22

DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more

11
votes
Fixed

[OcclusionCulling] Scene filters are not applied, when "Occlusion cullin...

Camera

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May 20, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open attached project; 2. Click on "Main Camera" GameObject; 3. In the Scene view mark "Occlusion culling" c... Read more

0
votes
Fixed

On M1 Macs the Camera is not rendering in standalone Player when "Clear ...

Camera

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Nov 15, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.2f1, 2022.1

How to reproduce: 1. Open the attached “1378799.zip” project 2. Open the “MainMap” Scene (search for it in Project window search) 3.... Read more

5
votes
By Design

Texture contents are not copied correctly when using CopyTexture method ...

Camera

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Sep 30, 2021

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Version/s: 2021.2, 2021.2.0b13, 2022.1

How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter Play Mode 4. Press "E" on the keyboa... Read more

0
votes
Fixed

Using RenderToCubemap using a camera with the PhysicalParameter produces...

Camera

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Oct 05, 2021

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Version/s: 2018.4.16f1

Using RenderToCubemap using a camera with the PhysicalParameter produces an incorrect Cubemap This problem was initially reported o... Read more

0
votes
Fixed

Crashing when trying to write second camera depth buffer to custom shade...

Camera

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Sep 05, 2021

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Version/s: 2019.4.18f1, 2019.4.21f1

How to reproduce: 1. Open the attached project "Demo.zip" 2. Open "WorldGeneration" Scene (Assets>Scenes>WorldGeneration) 3. Enter t... Read more

0
votes
Fixed

NullReferenceException is thrown when deleting a GameObject from a LODGroup

Camera

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Jul 30, 2021

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Version/s: 2019.4, 2019.4.28f1

How to reproduce: 1. Open the "case_1354369" project 2. Open the "HOUSE" prefab 3. Delete any "HOUSE" GameObject's child GameObject ... Read more

1
votes
Won't Fix

Setting the Camera.targetTexture through a script will cause the depth b...

Camera

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May 10, 2021

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Version/s: 2018.4, 2019.4, 2019.4.0f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "UnityBugDepthClear.zip" 2. Open SampleScene 3. Click Play 4. Click Space Expected r... Read more

0
votes
Fixed

Camera.WorldToScreenPoint is producing different behavior with dynamic r...

Camera

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Apr 14, 2021

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Version/s: 2019.4, 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution" 2. Enter Play Mode 3... Read more

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