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[Cinemachine] Cinemachine Virtual Camera's "Look At" becomes None after ...
To reproduce: 1. Open attached project "Cinemachine.zip". 2. Open Test scene. 3. Select "CM vcam1" object. It has "Cinemachine Virtu... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce: 1. Open attached Unity project "WetSurfaceDecals" 2. Select WetDecals --> Decal1 in the Hierarchy window 3. If the... Read more
Camera doesn't render lights correctly when rendering to a Texture
To reproduce: 1. Open attached project; 2. Open "TestScene"; 3. Compare Game view and the view in "Offset Camera RenderTexture". Ex... Read more
Game View flickers when assigning a RenderTexture to the Camera
Reproduction steps: 1. Open the attached project; 2. Open the main.unity scene and run it; 3. Select the Main Camera object in the H... Read more
[Crash][OcclusionCulling] Crash when entering visualization mode
Steps to reproduce: 1. Open attached project "OcclusionCullingCrash.zip" 2. Open scene "repro" 3. Select Main camera in hierarchy 4... Read more
BuiltinRenderTextureType.CameraTarget is rendered black when HDR & MSAA ...
How to reproduce: 1. Open the attached "Test.zip" project 2. In the Hierarchy window select Main Camera then go to Inspector window ... Read more
Shaders become unlit when RenderTexture Anti-aliasing is active and Came...
When using a RenderTexture with Anti-Aliasing turned on, the object shaders become unaffected by lights if the MainCamera Rendering ... Read more
Incorrect camera offscreen calculation
Reproduction steps: 1. Open the attached project (Repro.zip) 2. Open scene "New Scene" 3. Play 4. Using arrow keys rotate the object... Read more
Calling DestroyImmediate after RenderTexture.ReleaseTemporary causes the...
To reproduce: 1. Open the attached project (RTCrashTest.zip) Expected: the Editor doesn't crash Reproduced in 2018.2.0a6, 2018.2.... Read more
[HDR] Camera doesn't detect transparency if HDR is enabled
Steps to reproduce: 1. Open attached project in Unity 5.1 2. Open scene "Test" and run it 3. Both, red cube and plane, are rendered... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used