Search Issue Tracker
Unity freezes on an Easy Save plugin script when project is being built
To reproduce: 1. Open user's attached project ("Ridunkulous2019") 2. CTRL +B to Build the project - Editor freezes Reproduced with:... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce: 1. Open the attached "repro.zip" project 2. In Build settings, switch Target Platform is set to "UWP" 3. Click the... Read more
Sprite sheets in asset bundles built by scriptable build pipeline crash ...
How to reproduce: 1. Open project "SpriteCrash.zip" 2. Open "SampleScene" Scene 3. Enter the Play mode 4. Click on "load Bundles" bu... Read more
SyntaxError is thrown when opening buildreport.json
How to reproduce: 1. Create and build a new Unity project (File > Build Settings... > Build) 2. Open Google Chrome and enter chrome:... Read more
Long Player build times when using the Accelerator and Addressables loca...
Reproduction steps: 1. Open attached project "share.zip" 2. Setup project for Accelerator 3. In Editor menu, click Tools -> Build Al... Read more
[BuildReport] report in IPostProcessBuildWithReport provides incorrect i...
IPostProcessBuildWithReport allows users to retrieve information about a build after it's finished. However, much of this informatio... Read more
Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostproce...
Reproduction steps: 1. Open "1203536" project 2. Notice that there are no GameObjects in the Scene 3. Build a Standalone Player Exp... Read more
[Build] Shader Variants compilation takes additional time when building ...
How to reproduce: 1. Create a new project 2. Build it Expected results: Build finishes in approx. 6-7 seconds, i.e. the build time ... Read more
[Android] Scripts changes do not take effect in builds after "Scripts on...
To reproduce: 1. Open the attached project 2. Build and Run the "SampleScene" on Android device 3. Check the "Development Build" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched