Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.2.16f1
Issue ID
1100229
Regression
No
[BuildReport] report in IPostProcessBuildWithReport provides incorrect information
IPostProcessBuildWithReport allows users to retrieve information about a build after it's finished. However, much of this information is wrong. The end time is always the same as the start time. The total time is always zero. Several build steps appear to take zero time. The result of the build is always Unknown.
Repro steps:
1) Open attached repro project.
2) Build for any platform.
3) Observe output in editor console after completion.
Expected: The "true time taken" is equal to the total time according to the build report. All fields have sensible values.
Actual: Most information displayed is incorrect.
Reproduced in 2018.2.16f1, 2019.1.0a2
Comments (1)
-
Maltesj
Oct 07, 2020 11:37
It's amazing that this bug has not been fixed yet.
It's still there in 2020.2.0b
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”
Resolution Note:
Only critical bugs are being fixed for Build Report as it is currently unsupported in maintenance mode.