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[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps:1. Setup Perforce server2. Commit User's project to a Perforce server3. Check the project out of Perforce, so tha... Read more
Exception in OnPreprocessBuild makes 'Build and Run' fail while 'Build' ...
Steps to reproduce: 1. Open attached project2. Open Build Settings3. Do 'Build' and notice that build succeeds4. Do 'Build and Run' ... Read more
SetScriptingDefineSymbolsForGroup does not set specified symbols for scr...
Steps to reproduce:1. Open users attached project2. Press Bug>Reproduce3. Open Edit>Project Settings>Player>Other Settin... Read more
Destroying a Game Object inside "IPostprocessBuildWithReport.OnPostproce...
Reproduction steps:1. Open "1203536" project2. Notice that there are no GameObjects in the Scene3. Build a Standalone Player Expecte... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce:1. Open the attached "repro.zip" project2. In Build settings, switch Target Platform is set to "UWP"3. Click the "B... Read more
Silent crash when building to Standalone
How to reproduce:1. Open the attached project (link in the edit)2. Build to Standalone --Observe the crash Reproducible with: 2020.1... Read more
[BuildPipeline] BuildReport "platformName" property is not serialized us...
Steps to reproduce:1) Open the latest attached project.2) Build the project for macOS.3) Observe the console. A message, containing ... Read more
[UI] Too much empty/unused space before Compression Method property in t...
How to reproduce:1. Create a new project2. Open Build Settings window3. Observe platform properties4. Switch between platforms Expec... Read more
ArgumentException: The specified path is not of a legal form (empty) is ...
Steps to reproduce:1. Create a new project2. Go to Build Settings and hit Build3. Build Windows will appear and hit Cancel4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved