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0
votes
By Design

Xcode project Capabilies and entitlements.ppcw not being added when usin...

Build Pipeline

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Mar 26, 2020

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Version/s: 2018.4, 2019.2.17f1, 2020.2

Reproduction steps: 1. Open user's attached project in "SetBackgroundModesIssue.zip" 2. "PostBuild.cs" has OnPostProcessBuild functi... Read more

0
votes
By Design

FBX is included in Build when Particle System Renderer Mode is changed f...

Build Pipeline

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Dec 31, 2019

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Version/s: 2018.4, 2018.4.13f1, 2020.2

Reproduction steps: 1. Open the attached project "AssetBeingIncluded.zip" 2. Create a new Scene and in the Hierarchy window a Partic... Read more

0
votes
Fixed

Build Setting "Wait For Managed Debugger" is not accessible via scriptin...

Build Pipeline

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May 10, 2019

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Version/s: 2018.3.0a1, 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Reproduction steps: 1. Create a new project 2. Open project's Build Settings. Observe the "Wait For Managed Debugger" option 3. Crea... Read more

0
votes
By Design

[Android] Editor freezes while building a Scene for Android

Build Pipeline

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Aug 23, 2020

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Version/s: 2018.3, 2018.4, 2018.4.4f1, 2019.1, 2019.2, 2019.3, 2020.1.0a20

Reproduction steps: 1. Open the user's supplied project 2. Build or Build and Run to an Android device Expected result: Editor buil... Read more

0
votes
By Design

[Android][Gradle] aab fails to build on a very large project

Build Pipeline

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Aug 07, 2020

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Version/s: 2018.4, 2018.4.25f1

Reproduction steps: 1. Open the user's supplied project 2. Use the default (debug) Keystore 3. Build the .aab Expected result: the ... Read more

0
votes
Fixed

Order of Asset Bundle setup affects the contents of the Asset Bundles th...

Build Pipeline

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Oct 05, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Set the Asset Bundle of cat2 to 'ab2' 2. Set the Asset Bundle of cat1 to 'ab1' 3. Use the menu item 'Assets/Bui... Read more

0
votes
Fixed

int.MinValue is treated as largest value when sorting List<IOrderedCallb...

Build Pipeline

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Oct 04, 2020

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Version/s: 2018.4, 2020.1.5f1, 2021.1

How to reproduce: 1. Open the user's attached project("IOrderedCallback.callbackOrder.zip") 2. Open Test Runner window 3. Select the... Read more

0
votes
Fixed

Assets still included in Build when HideFlags.DontSaveInBuild is used

Build Pipeline

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Oct 25, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more

1
votes
Duplicate

Unity tried to build ARM64 build when Mono is selected

Build Pipeline

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Nov 30, 2020

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Version/s: 2018.4, 2020.2.0b13, 2021.1

Steps to reproduce: 1. Open the user's attached project "MonoBug.zip" 2. Switch to Android 3. Built the project Expected results: U... Read more

0
votes
Won't Fix

Project can not be built when new module is installed and editor is not ...

Build Pipeline

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Mar 25, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a9

Reproduction steps: 1. Create a new project 2. Open Build Settings 3. Select module that isn't installed 4. Press "Install with Unit... Read more

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