Search Issue Tracker
Crash on 'core::hash_map<Hash128,bool,Hash128Hasher,std::equal_to<Hash12...
Reproduction steps:1. Open the project from the Google Drive folder2. Make sure that 'Project Settings -> Player -> Optimize M... Read more
Building il2cpp fails with message about failed stevedore download
When building for Windows with IL2CPP a project may fail to build with a bad error message if Windows 10 SDK is not installed. Build... Read more
Script compilation fails with "Internal build system error. Backend exit...
Affects 2021.2.14f1, 2022.1.0b10. Read more
SyntaxError is thrown when opening buildreport.json
How to reproduce:1. Create and build a new Unity project (File > Build Settings... > Build)2. Open Google Chrome and enter chr... Read more
BuildFailedException is thrown when building a new project
Steps to reproduce:1. Open the attached project2. Press File > Build and Run Expected result: Project is builtActual result: Buil... Read more
The Editor freezes or quits when building project with a specific combin...
How to reproduce:1. Open the attached project "1414548project"2. Build the project with Scene "PreLoad"3. Observe the building load ... Read more
Splash image is very zoomed in when an alternate image for portrait mode...
Reproduction steps:1. Open the project attached to the report2. Build and Run3. Inspect the splash screen Expected result: all splas... Read more
[Android][Incremental Build Pipeline] Failed to deploy application to de...
How to reproduce:1. Create a new project (or open an existing one)2. Enable development build3. Build And Run on Android4. After the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects