Search Issue Tracker
Active
Votes
0
Found in
2019.4
2019.4.37f1
2020.3
2021.3
2022.1
2022.2
Issue ID
1414548
Regression
No
The Editor freezes or quits when building project with a specific combination of Prefabs and Scripts
How to reproduce:
1. Open the attached project "1414548project"
2. Build the project with Scene "PreLoad"
3. Observe the building load bars
Actual result: Building the project gets stuck on building Scene "PreLoad" and the Editor freezes or crashes without a stack trace
Expected result: Building the project finishes successfully and the Editor doesn't quit
Reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Notes:
1. Exporting the scene on which it gets stuck and building it on another project did not produce a freeze or a crash
2. The Editor usually freezes in 2019.4, but quits without a stack trace on the newer streams
3. The Workaround is to remove any Prefabs that contain the Script "Ground", doing this will remove all issues
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
Add comment