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Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...
How to reproduce:1. Create a new project2. Go to Build Settings (File>Build Settings)3. Click on the link "Learn about Unity Clou... Read more
Unfreed allocations are reported after building a player and exiting Pla...
How to reproduce:1. Create a new Unity project2. Build the project3. Return to the Editor and enter Play Mode4. Double-click the Sam... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps:1. Download and unzip the project that the customer attached2. On CLI execute command <Unity installation> ... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce:1. Create new project, close it2. Open it with "-standaloneBuildSubtarget Server" CLI argument3. Observe Editor Exp... Read more
[deprecated] BuildOptions.EnableHeadlessMode needs clearer warning for i...
How to reproduce:1. Open attached project "ServerBuildHeadless.zip" and scene "SampleScene"2. In Editor Menu, click Bug -> Repro3... Read more
[Linux][Mac] Executing Build And Run with Dedicated Server platform does...
How to reproduce:1. Open new Unity project2. In Build Settings window, switch to Dedicated Server platform3. Build and Run4. Observe... Read more
Dedicated Server player crashes on complex HDRP project
How to reproduce:1. Open attached project "Asteroids.zip" and scene "01_Opening_Intro"2. In Build Settings window, switch to Dedicat... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more
SetScriptingDefineSymbolsForGroup does not set specified symbols for scr...
Steps to reproduce:1. Open users attached project2. Press Bug>Reproduce3. Open Edit>Project Settings>Player>Other Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes