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0
votes
Fixed

Order of Asset Bundle setup affects the contents of the Asset Bundles th...

Build Pipeline

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Oct 05, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Set the Asset Bundle of cat2 to 'ab2' 2. Set the Asset Bundle of cat1 to 'ab1' 3. Use the menu item 'Assets/Bui... Read more

0
votes
Fixed

int.MinValue is treated as largest value when sorting List<IOrderedCallb...

Build Pipeline

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Oct 04, 2020

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Version/s: 2018.4, 2020.1.5f1, 2021.1

How to reproduce: 1. Open the user's attached project("IOrderedCallback.callbackOrder.zip") 2. Open Test Runner window 3. Select the... Read more

0
votes
Fixed

Crash in Buildpipeline when building project

Build Pipeline

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Aug 29, 2020

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Version/s: 2020.2.0a21

Reproduction steps: 1. Open attached project. 2. Open build settings and build. - observe crash Reproducible with: 2019.4.12f1, 202... Read more

0
votes
Fixed

BuildOptions.AcceptExternalModificationsToPlayer throws error when build...

Build Pipeline

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Oct 29, 2020

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Version/s: 2019.4.13f1, 2020.1, 2020.1.10f1, 2020.2, 2021.1

How to reproduce: 1. Open the attached '1288856.zip' project 2. Build for iOS via menu bar > BuildMenu > Build Expected result: Bui... Read more

0
votes
Active

Assets still included in Build when HideFlags.DontSaveInBuild is used

Build Pipeline

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Oct 25, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Load "Sample Scene" 2. Select "NewBehaviourScript" in Hierarchy, set Tag to "Untagged" and set "HideFlags" to "... Read more

0
votes
Fixed

GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...

Build Pipeline

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Nov 09, 2020

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Version/s: 2019.4, 2020.1.11f1, 2021.1

Reproduction steps: 1. Import GlobalObjectIdBug.cs 2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more

0
votes
Fixed

SpriteAtlas v2 generated textures do not retain ordering in the build

Build Pipeline

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Nov 16, 2020

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Version/s: 2020.1

When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more

1
votes
Duplicate

Unity tried to build ARM64 build when Mono is selected

Build Pipeline

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Nov 30, 2020

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Version/s: 2018.4, 2020.2.0b13, 2021.1

Steps to reproduce: 1. Open the user's attached project "MonoBug.zip" 2. Switch to Android 3. Built the project Expected results: U... Read more

6
votes
Fix In Review

[Cache Server] Building process freezes on compiling shader variants whe...

Build Pipeline

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Dec 02, 2020

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Version/s: 2020.1.0a22, 2020.1.13f1, 2020.2, 2021.1

Prerequisite: Unity Accelerator must be installed on the system Reproduction steps: 1. Download the attached "ShaderCmpTests.zip" p... Read more

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