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0
votes
Won't Fix

[IL2CPP] "il2cpp.exe did not run properly" error is thrown when building...

Build Pipeline

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Dec 30, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce: 1. Open user's attached project "DungeonCrawlTycoon.zip" 2. Build it as an App bundle 3. Notice the Task manager... Read more

0
votes
Fixed

[BuildReport] Model files causes the build "File Headers" size to be big...

Build Pipeline

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Jan 07, 2020

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Version/s: 2018.4, 2018.4.14f1, 2020.1

How to reproduce: 1. Open the "HeadersRepro.zip" project 2. Build the project 3. Open the Editor.Log file and find build information... Read more

2
votes
Active

SBP Support for Mip Stripping

Build Pipeline

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Jan 21, 2020

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Version/s:

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
Fixed

Build Pipeline functions cause a re-execution of the last Async task whe...

Build Pipeline

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Jan 21, 2020

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Version/s: 2018.4, 2019.1.2f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open user-supplied project 2. In the top Toolbar select Test -> Failing Test -> Building player Expected: th... Read more

0
votes
Active

[BuildReport] Summary has an incorrect totalTime value when accessed in ...

Build Pipeline

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Feb 17, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open the attached project 2. Build the project 3. In the project folder, open the "buildreport.json" 4. Inspect... Read more

0
votes
Won't Fix

Awake is called in a different order when IProcessSceneWithReport.OnProc...

Build Pipeline

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Feb 28, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "OnProcessSceneTest" 2. Enter the Play Mode 3. In the Console Window,... Read more

0
votes
Active

[BuildReport] Scripts are logged even when their assembly definition is ...

Build Pipeline

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Jan 27, 2020

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Version/s: 2018.4, 2018.4.0f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1214725-AssemblyDefinitionScripts.zip") 2. Make a standalone build 3. Check ... Read more

6
votes
By Design

IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...

Build Pipeline

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Feb 28, 2020

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Version/s: 2018.4, 2019.2.19f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder ... Read more

0
votes
Active

Error: "Something went wrong while Post Processing the assembly" when tr...

Build Pipeline

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Feb 27, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.1, 2020.2

Steps to reproduce: 1. Open QA-supplied project (link in edit) 2. Build the "BunnyDemo" Scene on Android Expected: no errors appear... Read more

1
votes
By Design

The "Preloaded Assets" from Player Settings do not always get preloaded ...

Build Pipeline

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Feb 19, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0f5, 2020.1, 2020.2

How to reproduce: 1. Open 'Scene' from "PreloadedAssetsInit.zip" 2. Start Play mode 3. Inspect the text line in Game window Expecte... Read more

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