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[BuildReport] Model files causes the build "File Headers" size to be big...
How to reproduce:1. Open the "HeadersRepro.zip" project2. Build the project3. Open the Editor.Log file and find build information4. ... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce:1. Create new project, close it2. Open it with "-standaloneBuildSubtarget Server" CLI argument3. Observe Editor Exp... Read more
[BuildReport] report in IPostProcessBuildWithReport provides incorrect i...
IPostProcessBuildWithReport allows users to retrieve information about a build after it's finished. However, much of this informatio... Read more
Build performance regression when using IL2CPP with Burst, Entites, Unit...
Reproduction steps:1. Open the attached "1219572.zip" project2. Build the project Expected result: The build duration varies from 2-... Read more
Awake is called in a different order when IProcessSceneWithReport.OnProc...
How to reproduce:1. Open the attached project's Scene labeled "OnProcessSceneTest"2. Enter the Play Mode3. In the Console Window, in... Read more
[BuildReport] Scripts are logged even when their assembly definition is ...
Reproduction steps:1. Open the attached project ("case_1214725-AssemblyDefinitionScripts.zip")2. Make a standalone build3. Check gen... Read more
IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...
How to reproduce:1. Open the attached project2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder3. ... Read more
Dedicated Server is selected in Build Settings when Standalone build tar...
Reproduction steps:1. Create a new empty project with Standalone as target2. Open the Build Setings3. Select "Dedicated Server", but... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps:1. Download and unzip the project that the customer attached2. On CLI execute command <Unity installation> ... Read more
Order of Asset Bundle setup affects the contents of the Asset Bundles th...
How to reproduce:1. Set the Asset Bundle of cat2 to 'ab2'2. Set the Asset Bundle of cat1 to 'ab1'3. Use the menu item 'Assets/Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS