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Leaving Play mode crashes Editor when Audio Track exceeds Activation Tra...
How to reproduce: 1. Open the attached "1066513_repro.zip" project 2. Open the "Main" scene 3. Enter Play mode 4. Select the "Direct... Read more
AudioSource volume doesn't work when AudioSource is a child of gamobject...
If an AudioSource is a child of a Rigidbody and Time.timeScale is set to zero, the AudioSource's volume will become stuck at whateve... Read more
SystemInfo.supportsAudio does not work if Unity is started with disabled...
Steps to reproduce: 1. On Windows, got to Sound -> Playback and disable all audio devices 2. Open attached project 3. Play the scene... Read more
Audio Source passes incorrect spatial blend parameter to native audio sp...
How to reproduce: 1. Open the attached project "1253853.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: audio... Read more
Spatial Blend parameter of an Audio Source has no effect when using OnAu...
How to reproduce: 1. Open the attached "1246661 repro" project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode ... Read more
Impulse Tracker(.it) module files ignore instrument Sustain Loop when be...
How to reproduce: 1. Open user-submitted project (300 KB Songs - 8-Bit Era) 2. Play 'Dodge and Weave.mp3' to hear how the audio file... Read more
[Android] Audio effect Dissonance Echo Cancellation is not found when ru...
Reproduction steps: 1. Download user's project and open in Unity 2. In Build Settings choose scenes "HLAPI Demo" and "HLAPI Game Wor... Read more
Total objects in scene count increases each time an object with Audio so...
To reproduce: 1. Open the attached project (test.zip) 2. Open the Profiler 3. Enter Play mode 4. Select the New Sprite object in th... Read more
Editor crash when using Microphone.Start
Steps to reproduce: 1) Download attached project and open in Unity 2) Open Scene "Sample Scene" 3) Press Play 4) Click on "Record I... Read more
Crash on AudioSource::Stop when exiting Play mode
How to reproduce: 1. Open the "audiocrash.zip" project 2. Open the "testEffect.unity" scene 3. Enter Play mode 4. Exit Play mode 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic