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Audio group doesn't appear in output selection dialog until new group is...
To reproduce:1. Create Audio Mixer2. Create Audio Group3. Add Audio Source to scene4. Select Output on Audio Source5. Notice that Ne... Read more
Audio Source graph is not affected by Volume Rolloff changes via scripting
To reproduce:1. Import attached package2. Play Rolloff scene3. Click on one of the toggles in the game view4. Notice that Volume Rol... Read more
[Audio] Distance function names overlap Audio source graph
Steps To Reproduce: 1. Create a new project2. Hierarchy > Audio > Audio source3. Select the Audio source GO to view in Inspect... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce:1. Create new audio mixer2. Create new audio group3. Add Audio Source to the scene4. Try selecting audio output g... Read more
[Windows] Sounds played with PlayScheduled don't have perfect stitching ...
If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more
[AudioSource] Min distance can exceed max when set through script
Min distance can exceed max distance when set through the script in 3D sound settings of Audio Source. Steps to Reproduce:- Create a... Read more
[Audio Mixer] Crash on play when duplicated audio group is assigned to a...
When the user duplicates an audio group, the audio group is created outside the audio mixer. If the audio mixer is removed from the ... Read more
[Audio Mixer] Creation & deletion of audio groups doesn't get updated in...
Creation & deletion of audio groups doesn't get updated in project window Steps to Repro:1. Create/Select audio mixer > audio... Read more
Native audio spatializer plugin sometimes receives incorrect source/list...
To reproduce:1) Open attached project and scene2) Play it3) Wait up to a minute as sound is playing on each sphere shift Eventually,... Read more
[Audio] Selecting audio file in Project window throws error "Unknown pla...
Reproduction steps:1. Create a new Unity project2. Import "Example.wav" into the project3. Select the .wav file in the Project windo... Read more
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