Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0b7
Issue ID
964942
Regression
No
Audio Source graph is not affected by Volume Rolloff changes via scripting
To reproduce:
1. Import attached package
2. Play Rolloff scene
3. Click on one of the toggles in the game view
4. Notice that Volume Rolloff selection changes on the audio source, but graph stays unchanged
Expected: Modifying Volume Rolloff via scripting graph on the audio source
Reproducible: 5.6, 2017.1.0p1, 2017.3.0b7, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment