Search Issue Tracker
[REGRESSION] Audio clip plays at the maximum volume for a few frames whe...
Steps to reproduce:1. Open attached project "925334.zip";2. Open "Audio Bug" scene3. Enter play mode4. Listen to the sound as the au... Read more
[Audio Mixer] Unable to expose other "Send Level" parameters when one is...
How to reproduce:1. Open users attached project2. In Audio Mixer, change "Canard1" send level to "Unexposed"3. Change "Canard2" send... Read more
Crash on AudioManager::Update if video is playing when loading scene
How to reproduce:1. Open the "AudioManagerUpdate Crash.zip" project2. Open the "VideoIntroduccion.unity" scene2. Press Play3. Press ... Read more
Audio Source affected by Reverb Zone even with Bypass Reverb Zones setti...
Steps to reproduce:1. Open attached Unity Project "BypassReverbZonesBug"2. Load Scene "Test"3. Enter Play mode4. Select Cube5. Unche... Read more
Another audio clip becomes unusable after unloading one of clips that we...
To reproduce:1. Open repro project2. Play scene Expected: isPlaying method should return 'true' value to consoleActual: 'false' is r... Read more
Audio Mixer errors after removing build target from script and deleting...
To reproduce:1. Download Audio Visualizer asset from asset store ( http://u3d.as/kju )2. Open CrossPlatformInitialize.cs script and ... Read more
Unity crashes in Play Mode at FMOD_Resampler_Linear
Reproduction steps:1. Open project attached (CarPhysics.zip).2. Press Play. Expected result: Editor in play mode will work fine.Actu... Read more
2D sound with audibility above 0 becomes virtualized when it has the hig...
To reproduce:1. Open attached project;2. Open "testscene" scene;3. Enter Play mode;4. You will hear two sounds:-"dlg_graves_intro_01... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce:1. Open new project2. Add Audio Source to scene3. Select it in hierarchy4. Observe in Task Manager Unity taking u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument